Gotta Read ‘Em All – Decoding Braille in the Pokémon Series
Gilman 300To obtain a trio of legendary monsters in Pokémon Ruby and Sapphire (2002), players can embark on an elaborate side quest where they must decode two-dimensional representations of Braille. Removed from its original context as a tactile language, this visual “Pokémon Braille” is at once an inclusive and exclusionary gesture. Frank Mondelli, Japanese Studies, Department of […]